Query returned 1302 results.
An approach to analyse the potential of tailored forming by TRIZ Reverse
Brockmöller, Tim; Mozgova, Iryna; Lachmayer, Roland // 2017
Within the “Collaborative Research Centre” 1153 a new technology called Tailored Forming (TF) is developed. With TF load adapted hybrid high performance components which consist of two different ...
An empirical survey on efficiency improvement for the collaboration between design and simulation departments
Schweigert, Sebastian; Xia, Minghai; Lindemann, Udo // 2017
Efficient collaboration between design and simulation departments is a challenge in many industries. Under the cost and time pressure of product development, CAD/CAE integration has become ...
An end of life oriented framework to support the transition toward circular economy
Marconi, Marco; Germani, Michele // 2017
Circular economy is recognized as the most effective economic model to face issues related to waste management and resource scarcity. This requires to efficiently manage the End of Life (EoL) phase, ...
Applying multiple metrics in the performance measurement of design sessions in industry: a co-design case study
Mombeshora, Mendy; Dekoninck, Elies; O’Hare, Jamie; Boujut, Jean-François; Cascini, Gaetano // 2017
The recently launched SPARK project (www.spark-project.net), aims to understand how Spatial Augmented Reality (SAR) technology can be used to support the co-design process. The project aims to ...
Blow Bits: Creative playgrounds, gamification and virtuosity with hybrid design tools and environments (HDTE)
Wendrich, Robert // 2017
Playgrounds (real or virtual) are universal areas where most people learn to play, interact, engage, immerse to unlearn and relearn repeatedly in order to get more fundamental understanding and ...
BUILDING CROSS-BORDER COMMUNITIES: TRANS-NATIONAL INNOVATION DESIGN STUDENTS CREATE TRANS-CULTURAL INNOVATIONS AND A GLOBAL NETWORK OF PRACTICE
Stevens, John Simon; Townsend, Hermione // 2017
Design is increasingly an international or trans-cultural activity: tackling challenges that affect people and populations other than our own, involving creators and stakeholders from multiple ...
Business game and its relationship with creativity: a systematic literature review
Rosa, Marcela; González, Mario; Araújo, Ana Cláudia Costa de; Santiago, George // 2017
This paper aims to analyze the relationship between the development of creative potential and business game. For this, we carried out a systematic bibliographical review of 157 articles hosted on the ...
Calculation of design cognitive features based on complex linkography-network
Xu, Jiang; Chuai, Ying; Wang, Xiuyue; Sun, Gang // 2017
In view of the complexity of multi-disciplinary team collaborative innovation design process, the quantitative design of cognitive research can be realized by putting forward to deconstruct design ...
Can visual facilitation beat verbal facilitation?
Boedhoe, Roché; Badke-Schaub, Petra // 2017
This paper analyzes the effect of visual and verbal facilitation in an interdisciplinary design setting. The depending variables were (the process of gaining) cross and shared understanding in the ...
CAROUSEL: A STUDY ON COLLABORATION WITHIN A SMALL INTERNATIONAL DESIGN COMMUNITY OF PRACTICE AND ITS IMPACTS ON DELIVERING ‘ONE WEEK’ EXCHANGE EXPERIENCES
Stoltenberg, Einar; Firth, Richard; Taks, Michael // 2017
To prepare students for their future careers in a globalizing society, several large-scale higher education student and staff exchange programmes focus on international collaboration. The ...
Change in peer efficacy of senior design students during a design project: a case study
Patel, Apurva; O'Shields, Steven; Chickarello, Doug; Summers, Joshua; Turner, Cameron // 2017
Engineering students gain knowledge regarding mechanics, thermodynamics, and other topics throughout their undergraduate curriculums. However, often their instruction regarding design is not ...
Characterisation of a co-creative design session through the analysis of multi-modal interactions
Becattini, Niccolo ; Masclet, Cedric; Ben-Guefrache, Fatma; Prudhomme, Guy; Cascini, Gaetano; Dekoninck, Elies // 2017
The paper presents an investigation that aims at describing the behaviour of designers, designers' client and products' end user in collaborative design sessions, which are characterized by language ...
Climbing C-trees: Analysing Concept-tree content and construction
Blanco, Eric; Le Dain, Marie-Anne; Lavayssiere, Pierre; Chevrier, Pierre // 2017
The aim of the paper is to analyze the rationale of production of C-trees used in innovative design workshop implementing C/K theory. Data had been produced within industrial creative workshops in ...
COLLABORATING WITH IMPACT: A LIVE INDUSTRIAL PRODUCT DESIGN PROJECT
Watkins, Matthew Alan; Ebbert, Christopher; Arthur, Leslie; Attwood, Emma // 2017
This paper presents work undertaken by 2nd year BSc Product Design students on a live industrial project with McGee a construction company and outlines the success, academic benefits, merits and ...
Correlation between team composition and team performance in virtual student product development teams
Vukasinovic, Nikola; Cok, Vanja; Zavbi, Roman // 2017
This paper is presenting an experiment which was performed to investigate the correlation between team composition and team performance in specific case of virtual student teams working on industrial ...
CRITICAL REVIEW OF IMPLEMENTATION OF SUSTAINABILITY IN HIGHER EDUCATION
Hjelseth, Eilif // 2017
Sustainability is a widely used term in titles and descriptions of courses in higher education within design and product development. There is a general agreement in the society about the importance ...
Current state of practices in open source product development
Bonvoisin, Jérémy (1); Thomas, Laetitia (2); Mies, Robert (1); Gros, Céline (2); Stark, Rainer (1); Samuel, Karine (2); Jochem, Roland (1); Boujut, Jean-François (2) // 2017
Open source innovation is a well-studied phenomenon of the ICT sector, but its evolution towards the field of tangible hardware product development is a newer phenomenon which remains mostly ...
Democratisation of design for functional objects manufactured by fused deposition modelling (FDM): Lessons from the design of three everyday artefacts
Goudswaard, Mark; Hicks, Ben; Gopsill, James; Nassehi, Aydin // 2017
The purpose of this paper is to explore how the democratisation of design can be achieved for useful items manufactured by Filament Deposition Modelling (FDM). This is achieved through a design study ...
DESIGN EDUCATION AND THE NEW CULTURE OF DESIGN CENTRIC INTELLECTUAL PROPERTY
Howell, Bryan; Briscoe, Thomas // 2017
This paper addresses the relevance of integrating intellectual property (IP) rights studies within contemporary industrial design studio courses. As recently as 2014, an article on design and IP ...
DESIGN THINKING METHODS AND TECHNIQUES IN DESIGN EDUCATION
Kloeckner, Ana Paula; Libânio, Cláudia de Souza; Ribeiro, José Luis Duarte // 2017
Design Thinking is a human-centred innovation process, with an emphasis on deep understanding of consumers, holistically, integratively, creatively, and awe-inspiring. Design Thinking methods and ...
DESIGNING COLLABORATIONS AT THE INTERSECTION OF ACADEMIA AND INDUSTRY
Skelly, Martin; Bruce, Fraser // 2017
Since the Bauhaus, industry and product design education have been intrinsically linked. A century later, industry collaborations still form a major component in product design education. In 2016, ...
Designing the missing link between science and industry: Organizing partnership based on dual generativity
Klasing Chen, Milena; Aknin, Patrice; Lagadec, Lilly-Rose; Laousse, Dominique; Le Masson, Pascal; Weil, Benoît // 2017
Industry-academic research partnerships are mostly considered interesting to increase industrial innovativeness, and its benefits have been discussed in the flourishing open innovation literature. ...
Designing with LEGO: Exploring the influence of low fidelity visualisation on collaborative design activities
Ranscombe, Charlie; Bissett-Johnson, Katherine; Boa, Duncan; Hicks, Ben // 2017
Sketches, cardboard mock-ups, and digital modelling software are typical media at a designer’s disposal for visualising and evaluating ideas. Recent research indicates the benefits of using such ...
DEVELOPING CO(DESIGN) PROCESS AND TOOLS TO INNOVATE EDUCATION THROUGH DIGITAL DO IT YOURSELF
Bruno, Carmen; Canina, Maria Rita // 2017
The current societal trend of digitally enabled self-production (i.e. digital Do-It-Yourself) is emblematic of the contemporary and diffuse attitude to make and create. It also reflects the new ...
Boolean Searches
The following examples demonstrate some search strings that use boolean operators:
- design community
Find rows that contain at least one of the two words. - +design +community
Find rows that contain both words. - +design community
Find rows that contain the word “design”, but rank rows higher if they also contain “community”. - +design -community
Find rows that contain the word “design” but not “community”. - +design ~community
Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not. - +design +(>community <decisions)
Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions” - design*
Find rows that contain words such as “design”, “designs”, “designing”, or “designer”. - "some words"
Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.