SIG-Library

Query returned 1261 results.

RESPONSIBLE DESIGN FOR (NOT WITH) HARD-TO-REACH USERS

Stevens, John S; Dedushkov, Maxim; Ionescu, Iulia // 2023
As is clear from the urgency of the themes in this conference, we are in a time of rapid change in design priorities, and these must be reflected in design education. A decade ago we would expect to ...

ROCKIN' AROUND THE PROTOTYPE: AN EDUCATIONAL EXPERIMENT OF COLLABORATING WITH A USER INNOVATION COLLECTIVE

Usenyuk-Kravchuk, Svetlana; Korgin, Nikolai; Klyusov, Nikita; Garin, Nikolai // 2023
This paper explores the complex essence of prototypes in industrial design that allows for engaging and teaming up various stakeholders and product contributors, and for design students to be ...

SUSTAINABLE INNOVATION THROUGH DATADRIVEN DESIGN USING LIFECYCLE ANALYSIS (LCA) METHODOLOGY

Winfield, Karen Elizabeth; Woolley, Joshua; Bradley, Elliot George; Pope, Daisy Victoria; Yakar-Pritchard, Gamze; Drummond, Sean James; Meadwell, James Edward; Williams, Rowan Alexander; Mutch, Craig Alexander Robert // 2023
Product designers are being increasingly challenged to innovate, whilst also having the responsibility to reduce the impact on the planet of the products they design. This paper explores and tests ...

The Doughnut as a support of the "Sustainable Value Engineering"

Lalevée, Alexis (1,2,3); Troussier, Nadège (1,4); Blanco, Eric (2,5) // 2023
Societies are faced to ecological crises and widening disparities. This has to be integrated in the management of complex projects as they are increasingly complex and impactful. Value Analysis can ...

The emergence and impact of synchrony in design teams: A computational study

Perišić, Marija Majda (1);Štorga, Mario (1,2);Gero, John (3) // 2023
Studies revealed that, while collaborating, humans tend to synchronise on multiple levels (e.g., neurocognitive or physiological). Inter-brain synchrony has been linked to improved problem-solving, ...

The Hotdog model - How turn a tier 1 automotive company into an agile organization

Atzberger, Alexander (1); Dethloff, Conny (2) // 2023
The more dynamic the markets become, i.e., the more surprises the markets have in store for companies, the more important it becomes for companies to react quickly to these changes in order to have ...

THE IMPORTANCE OF INDIVIDUAL WORK IN COLLABORATIVE DESIGN MEETING: IMPACT ON DESIGN TOOLS AND METHODOLOGIES

Chartres, Izabella (1);Gidel, Thierry (2);Moulin, Claude (3) // 2023
This paper demonstrates the importance of individual work in collaborative design meetings based on Granger’ causality and discusses how this impacts design tools and methodologies.

Based on ...

THE ROLE OF DESIGN IN INTERDISCIPLINARY PRODUCT DEVELOPMENT - CHALLENGES, RESEARCH APPROACHES AND FURTHER RESEARCH NEEDS

Stöhr, Bernd; Koldewey, Christian; Dumitrescu, Roman // 2023
In global competition, companies are continuously searching for a competitive advantage. A growing number of companies have identified the design of their products as a major success factor. The ...

The sharing economy’s success: advantages, drawbacks, and applications

Simic, Vedran;Liem, Andre // 2023
The emergence of intermediary platforms created networks that facilitate peer-to-peer interactions, as well as encourage the sharing of goods and services within the context of collaborative ...

The Systematic Feedback Method for Ideation Mode in Workshops

Akaki, Mayu (1,2); Maeno, Takashi (1) // 2023
To encourage creativity through ideation mode in design thinking, we conducted three workshops dealing with regional challenges with 44 participants. The systematic feedback method applied to the ...

TIME – AS ESSENTIAL FACTOR TO RE-DESIGN LECTURES OF ‘GESTALT-THEORY’ - SDG 4 IN EUROPE AND RE-WRITING ART AND DESIGN HISTORY

Wachs, Marina-Elena; Hoffmann, Andreas // 2023
WHAT ABOUT Within the scientific cycle of design / historians and design theorists, likewise other teacher in ‘Gestalt-theory’, we have to take the element of ‘time’ as significant creating factor, ...

Understanding audiences for immersive and interactive museum and gallery experiences and cultural exchanges

Kwon, Hyejin (1); Choi, Youngok (1); Zhao, Xiaoyang (3); Hua, Min (2); Wang, Wei (2); Garaj, Vanja (1); Lam, Busayawan (1) // 2023
The advent of immersive and interactive technologies has facilitated the growth of the museum and gallery sector by offering a variety of new experiences. In the UK and China, in particular, the ...

UTILISING HACKATHONS TO ENHANCE THE DESIGN PROCESS FOR ELECTRONICS & PROGRAMMING LEARNING WITHIN PRODUCT DESIGN EDUCATION

Siena, Francesco Luke; Naik, Kevin; Watts, Paul // 2023
The demand for enhanced technical competencies in graduates of product design and design engineering courses continues to grow year on year, with industry now requiring students to not only have an ...

WHAT HAVE WE LEARNT: REFLECTIONS PRE AND POST PANDEMIC ON THE TRANSITION TO ENGINEERING DESIGN EDUCATION ONLINE

Brisco, Ross; Grierson, Hilary // 2023
Engineering design education has experienced a recent paradigm shift. Online learning was once a novel concept with few universities and courses offered fully online. A consequence of the global ...

When is a robot a cobot? Moving beyond manufacturing and arm-based cobot manipulators

Guertler, Matthias (1); Tomidei, Laura (1); Sick, Nathalie (1); Carmichael, Marc (2); Paul, Gavin (2); Wambsganss, Annika (1); Hernandez Moreno, Victor (1); Hussain, Sazzad (3) // 2023
Collaborative robots ("cobots") have attracted growing attention in academia and industry over the last years. Due to in-built safety features and easy programming, they allow for close human-cobot ...

‘indriya’ - Participatory design of a multi-sensory learning aid for children with communication disorder

Venkatesh, Kavyashree; Acharya, Shakuntala // 2023
Designing for disability is a very specialised area as it requires interdisciplinary expertise, and designing assistive devices for children with communication disorder, is especially a challenge as ...

A Case Study Exploring the Role of Design in Maturing University-Developed Technology

David Mesa, Linus Tan, Charlie Ranscombe // 2022
Universities struggle to commercialise scientific research. However, designers can help scientists bridge the research-market gap in different ways. Although the value design can bring to science is ...

A COLLABORATIVE APPROACH TO DIGITAL STORYTELLING IN HEALTHCARE SETTINGS

Behnam Asl, Sana (1); Gill, Carolina (1); Umstead, Kelly (1); Mahtani, Raunak (1); Tully, Kristin (2) // 2022

A Life-Cycle Framework to Manage Collaboration and Knowledge Exchange in Open Organisations

Matthias R. Guertler (1), Nico Adams (2), Glenda Caldwell (3), Jared Donovan (3), Andreas Hopf (1), Jonathan Roberts (3) // 2022
Successful research and development requires interdisciplinary collaboration, often across organisational boundaries and for extended timeframes, such as in innovation networks or ecosystems. Open ...

A Longitudinal Study of Teamwork Quality in Design Teams

Harshika Singh (1), Nikola Horvat (2), Stanko Škec (2), Niccolò Becattini (1) // 2022
Teamwork quality (TWQ) is often associated with project success. Therefore, understanding TWQ is crucial to have better design project outcomes. Since most of the studies in the past have presented a ...

A model for implementing the service-learning method through collaboration with three institutions: the university, the science park, and community enterprise

Tanaiutchawoot, Narucha // 2022
The service-learning method is a high-impact technique for students in which learning happens via service and reflection on real-world objectives. However, this technique must overcome several ...

A Systems Thinking Approach to Data-Driven Product Development

Tommy Langen, Kristin Falk, Mo Mansouri // 2022
The amount of information in our society and its opportunities have given rise to Big Data research. The systems supplier industry needs suitable tools and methods to ensure the harvest and ...

AGEING COLLABORATIONS: CO-DESIGNING FUTURE TECHNOLOGY OPPORTUNITIES

Shore, Linda (1); Hurrydass, Shika (1); Thompson, Richard (2); Salzano, Rachel (1); Marsh, James (1); Marchewka, Zuzanna (1); Babbs, Thelma (1); Jackson-Kerr, Sharon (1); Lis, Marta (1); Leslie, Reece (1); Ellis, Michael (3) // 2022

AI IN THE DESIGN PROCESS: TRAINING THE HUMAN-AI COLLABORATION

Figoli, Fabio Antonio; Rampino, Lucia; Mattioli, Francesca // 2022

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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