SIG-Library

Query returned 1261 results.

DESIGN AND ENGINEERING IN ACADEMIA: LEARNING FROM PRACTICE

Curralo, Ana Filomena; Curado, António; Nunes, Leonel; Lopes, Sergio Ivan // 2023
Design is a creative and innovative process that takes advantage of engineering's technical knowledge to develop products, services, and benefits for a consumption-driven society. This article ...

DESIGN FOR EXTENDED REALITY (DFXR) – EXPLORING ENGINEERING AND PRODUCT DESIGN EDUCATION IN XR

Berglund, Anders // 2023
With the rapid improvements and efforts made to improve ways to utilize eXtended Reality (XR) this paper looks at how sustainability considerations to XR are affecting the design process. Although ...

Design sprint: Use of design methods and technologies

Huić, Iris; Horvat, Nikola; Škec, Stanko // 2023
This paper analyses the use of design methods and information and communication technology (ICTs) tools in design sprint (DS) activities. Team members, team leaders, and coaches of five international ...

DESIGNING AN ECOFEMINIST UTOPIA

Pérez Machin, Haizea // 2023
This article proposes an educational module that promotes the study of ecofeminism within product design in high education for ethical design thinking. Design materializes concepts and leads ...

DESIGNING CROSS-DISCIPLINARY PROGRAMMES TO DEVELOP THE ENTREPRENEURIAL SKILLS OF ENGINEERING DESIGN & BUSINESS STUDENTS

Hamilton, Victoria Catherine; Brisco, Ross // 2023
The current and future workforce need to be multi-skilled, adaptable, collaborative and creative in finding new solutions to problems. Importantly, they need a good understanding that there needs to ...

Designing solutions for uncertain futures: A checklist for choosing suitable scenarios

Gall, Tjark (1,2);Vallet, Flore (1,2);Ben Ammar, Malek (1);Yannou, Bernard (1) // 2023
Future scenarios are intermediary artefacts for mid- and long-term design of complex solutions, e.g., to improve urban mobility systems. They allow designers to explore possible alternatives and ...

DESIGNING WITH VIRTUAL ENVIRONMENTS: EXPLORING OBJECT ATTACHMENT THROUGH DIGITAL INTERACTION

Taylor, Alex // 2023
The purpose of this feasibility master's study is to develop a framework for evaluating object attachment in a digital space. The article examines product design development through a game studies ...

Differences in analogical source selections between designers and non-designers during the collaborative analogical design process

Lu, Han; Sun, Gang; Xu, Jingyu; Su, Pujie; Tang, Xingyue; Zhang, Yajing // 2023
The selection of an analogical source is a critical step in the design-by-analogy process. Previous researchers have explored the reasons and preferences of individual designers or design teams in ...

Dimensions of proximity in stakeholder choice reflected in the creation of knowledge-based innovation ecosystem partnerships

Eriksson, Vikki; Keipi, Teo; Björklund, Tua // 2023
In order to better understand the stakeholder choices of knowledge-based organisational actors, this study focuses on a novel application of Huber’s (2012) dimensions of proximity salience, namely ...

EDUCATIONAL RESOURCES TO IMPROVE JAPANESE HIGH SCHOOL TEACHERS' FACILITATION ABILITIES IN PROBLEM IDENTIFICATION AND IDEATION ACTIVITIES

Zong, Chen; Loh, Leon; Takano, Noriko; Shimomura, Moe; Zhang, Yanfang // 2023
In recent education reforms in Japan, one of the emphases is how 21st-century skills should be implemented into practice. Fukusho High School collaborated with the SDGs Design School in Kyushu ...

Effect of intermediary object use during collaborative design activities of immersive applications : focus on professional training application

Bisson, Isaline (1,2); Mahdjoub, Morad (1); Zare, Mohsen (1); Goutaudier, Frédéric (2); Ravier, Franck (2); Sagot, Jean-Claude (1) // 2023
Industry 4.0 introduces innovative ways of professional training thanks to new technologies such as Virtual Reality and Augmented Reality. Despite improvements, there’s still a lack of a good user ...

Elements of a Prescriptive and Adaptive Prosthesis Development Service Framework

Patiniott, Nicholas (1); Borg, Jonathan C. (1); Francalanza, Emmanuel (1); Zammit, Joseph P. (1); Vella, Pierre C. (1); Gatt, Alfred (1); Paetzold, Kristin (2) // 2023
Amputees face a number of challenges when acquiring and using a prosthesis, with major issues being the cost of the device, the time it takes for their custom prosthesis to be developed and ...

ENHANCED FINDABILITY AND REUSABILITY OF ENGINEERING DATA BY CONTEXTUAL METADATA

Altun, Osman (1); Oladazimi, Pooya (2); Wawer, Max Leo (1); Raumel, Selina (3); Wurz, Marc (3); Barienti, Khemais (4); Nürnberger, Florian (4); Lachmayer, Roland (1); Mozgova, Iryna (5); Koepler, Oliver (2); Auer, Sören (2) // 2023
Complex research problems are increasingly addressed by interdisciplinary, collaborate research projects generating large amounts of heterogeneous amounts of data. The overarching processing, ...

Enhancing Collaborative Modular Product Development: Interface Allocation and Associated Responsibilities

Marc Zuefle, Jan Kuechenhof, Markus Berschik, Dieter Krause // 2023
For meeting the dynamic demands of customers on a product, development increasingly relies on expertise from a diverse array of disciplines and domains. Only this collaboration makes it possible to ...

ETHICS IN DESIGN EDUCATION, BUT COMPLETELY DIFFERENT: TEACHING THROUGH INTERACTIVE INSTALLATIONS

Eggink, Wouter; Dorrestijn, Steven; Van Der Heijden, Karin // 2023
In a collaboration between the University of XX and the YY University of Applied Sciences we explore ethics education from a tool-based, practical perspective. In this ongoing project we focus on the ...

Evaluating reflective behavior in engineering design retrospectives: An initial coding scheme

Ammersdörfer, Theresa (1); Tartler, Darien (2); Kauffeld, Simone (2); Inkermann, David (1) // 2023
Considering transformation processes within organizations, reflection is an enabler for learning and adaption of engineering processes, methods, and tools. Moreover, reflection as a core element of ...

Experience of creativity and individual cultural values in ideation

Gong, Zhengya; Nanjappan, Vijayakumar; Georgiev, Georgi V. // 2023
The influence of culture on design is reflected in many aspects, such as design creativity, communication within design groups, and individuals' creative performance. Culture has a profound impact on ...

Experimental Validation of a Method for Systematic New Development

Kuechenhof, Jan; Krause, Dieter // 2023
Creativity is an essential factor in the development of innovative products. 4 Step Creation (4SC) is a method for systematic ideation and can be used to enhance the new product development process. ...

EXPERIMENTS AND EVALUATION OF A ‘DESIGN-FOR-DIY' FRAMEWORK

Hoftijzer, J. // 2023
This paper addresses the evaluation of the quality of a ‘Design-for-Do-It-Yourself’ framework by running a series of experiments and using questionnaires for both numerical assessment and open ...

Exploring health and design evidence practices in eHealth systems’ development

Morales Ornelas, Hosana Cristina; Kleinsmann, Maaike; Kortuem, Gerd // 2023
Evidence-based practices play an essential role in the development of eHealth systems. Prior research has investigated the challenge of shared understanding between professionals from the fields of ...

EXPLORING THE IMPACT OF LINEAR & NON-LINEAR PRESENTATION METHODS IN A DESIGN HISTORY COURSE

Howell, Bryan F.; Hemming, Abigail L.; Kilbourn-Barber, Grace; Christensen, Seth Y. // 2023
Design students are well-versed in standard linear presentations: moving from slide A to B to C in a predefined order. However, they are unpracticed in non-linear storytelling in the classroom, a ...

FINAL DEGREE SHOWS: CULMINATION OR INVITATION?

Simmons, Helen; Bailey, Mark; Spencer, Nick; Hemstock, Ollie; Mutambo, Nkumbu // 2023
Final degree shows are often described as a ‘culmination’ – a climax or completion. Is the academy missing an opportunity with this perspective? This paper calls into question the role of final ...

Focus and Modality: Defining A Roadmap to Future AI-Human Teaming in Design

McComb, Christopher; Boatwright, Peter; Cagan, Jonathan // 2023
The evolution of Artificial Intelligence (AI) and Machine Learning (ML) enables new ways to envision how computer tools will aid, work with, and even guide human teams. This paper explores this new ...

FROM AN INDIVIDUAL TO THE INSTITUTE: A CASE OF ‘MULTI-USER CENTRIC CODESIGN’ APPROACH IN DESIGNING SOLUTIONS FOR CHILDREN WITH SPECIAL NEEDS IN RESOURCE-CONSTRAINT SETTINGS

Venkatesh, Kavyashree; Acharya, Shakuntala // 2023
Designing for disability is a very specialised area where designers need to consider parameters that make the intervention socially inclusive, functionally impactful, user-friendly, and widely ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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