SIG-Library

Query returned 1261 results.

USE OF ANALOGY IN DESIGN TEAMS: STEPS TOWARDS A COMPUTATIONAL MODEL AND CONCEPTUAL INSIGHTS

Singh, Vishal; Casakin, Hernan // 2018
This paper presents a computational framework to study the effects of the use of analogy in design teams on team cohesion and team collaboration. The paper also reports on the new conceptual insights ...

USING THE FIVE FACTOR MODEL TO STUDY PERSONALITY CONVERGENCE ON STUDENT ENGINEERING DESIGN TEAMS

Stidham, Hallie; Summers, Joshua; Shuffler, Marissa // 2018
The goal of this work is to identify changes in self and peer evaluations of personality among team members using the Five Factor Model. Multidisciplinary teams of five students in an undergraduate ...

VIRTUAL AND MIXED PROTOTYPING TECHNIQUES AND TECHNOLOGIES FOR CONSUMER PRODUCT DESIGN WITHIN A BLENDED LEARNING DESIGN ENVIRONMENT

Bordegoni, Monica; Ferrise, Francesco; Wendrich, Robert; Barone, Sandro // 2018
Both physical and virtual prototyping are core elements of the design and engineering process. In this paper, we present an industrial case-study in conjunction with a collaborative agile design ...

VISIONING THROUGH DIVERSITY: ‘OPEN VISIONS’ – AN OPEN, DIGITAL COLLABORATIVE RESEARCH TOOL FOR DESIGN CLASSROOMS, INDUSTRY AND CITIZENS

Barhad, Koby; Veres, Angelika Seeschaaf // 2018
Open Visions is a digital tool that responds to hegemonic constraints and diversity needs in the context of industrial design pedagogy. The aim of this project is to integrate a multitude of ...

A concept and prototype for a new app to support collaborative and multi- criteria decision making in product development

Luft, Thomas; Rupprecht, Simon; Wartzack, Sandro // 2017
As products become increasingly complex, product developers have to make decisions effectively and efficiently. Therefore, the long term goal of the authors is the development of a new app to support ...

A review of key dimensions for designing environment-driven collaboration practices with external business partners

Stewart, Raphaëlle; Boks, Casper; Bey, Niki // 2017
Environmental sustainability challenges are of growing interest in the business world and collaboration with external business partners is considered a key means to tackle them. Nevertheless, ...

A study on the impact of HOVER platforms on design teams collaborative behaviors during collocated collective early preliminary design activities

Guerra, Andrea Luigi; Gidel, Thierry; Vezzetti, Enrico // 2017
HOVER platforms are interactive digital working space composed of HOrizontal and VERtical interconnected tactile surfaces. Since ICED 2011, we defended the hypothesis that interactive surfaces can ...

An approach to analyse the potential of tailored forming by TRIZ Reverse

Brockmöller, Tim; Mozgova, Iryna; Lachmayer, Roland // 2017
Within the “Collaborative Research Centre” 1153 a new technology called Tailored Forming (TF) is developed. With TF load adapted hybrid high performance components which consist of two different ...

An empirical survey on efficiency improvement for the collaboration between design and simulation departments

Schweigert, Sebastian; Xia, Minghai; Lindemann, Udo // 2017
Efficient collaboration between design and simulation departments is a challenge in many industries. Under the cost and time pressure of product development, CAD/CAE integration has become ...

An end of life oriented framework to support the transition toward circular economy

Marconi, Marco; Germani, Michele // 2017
Circular economy is recognized as the most effective economic model to face issues related to waste management and resource scarcity. This requires to efficiently manage the End of Life (EoL) phase, ...

Applying multiple metrics in the performance measurement of design sessions in industry: a co-design case study

Mombeshora, Mendy; Dekoninck, Elies; O’Hare, Jamie; Boujut, Jean-François; Cascini, Gaetano // 2017
The recently launched SPARK project (www.spark-project.net), aims to understand how Spatial Augmented Reality (SAR) technology can be used to support the co-design process. The project aims to ...

Blow Bits: Creative playgrounds, gamification and virtuosity with hybrid design tools and environments (HDTE)

Wendrich, Robert // 2017
Playgrounds (real or virtual) are universal areas where most people learn to play, interact, engage, immerse to unlearn and relearn repeatedly in order to get more fundamental understanding and ...

BUILDING CROSS-BORDER COMMUNITIES: TRANS-NATIONAL INNOVATION DESIGN STUDENTS CREATE TRANS-CULTURAL INNOVATIONS AND A GLOBAL NETWORK OF PRACTICE

Stevens, John Simon; Townsend, Hermione // 2017
Design is increasingly an international or trans-cultural activity: tackling challenges that affect people and populations other than our own, involving creators and stakeholders from multiple ...

Business game and its relationship with creativity: a systematic literature review

Rosa, Marcela; González, Mario; Araújo, Ana Cláudia Costa de; Santiago, George // 2017
This paper aims to analyze the relationship between the development of creative potential and business game. For this, we carried out a systematic bibliographical review of 157 articles hosted on the ...

Calculation of design cognitive features based on complex linkography-network

Xu, Jiang; Chuai, Ying; Wang, Xiuyue; Sun, Gang // 2017
In view of the complexity of multi-disciplinary team collaborative innovation design process, the quantitative design of cognitive research can be realized by putting forward to deconstruct design ...

Can visual facilitation beat verbal facilitation?

Boedhoe, Roché; Badke-Schaub, Petra // 2017
This paper analyzes the effect of visual and verbal facilitation in an interdisciplinary design setting. The depending variables were (the process of gaining) cross and shared understanding in the ...

CAROUSEL: A STUDY ON COLLABORATION WITHIN A SMALL INTERNATIONAL DESIGN COMMUNITY OF PRACTICE AND ITS IMPACTS ON DELIVERING ‘ONE WEEK’ EXCHANGE EXPERIENCES

Stoltenberg, Einar; Firth, Richard; Taks, Michael // 2017
To prepare students for their future careers in a globalizing society, several large-scale higher education student and staff exchange programmes focus on international collaboration. The ...

Change in peer efficacy of senior design students during a design project: a case study

Patel, Apurva; O'Shields, Steven; Chickarello, Doug; Summers, Joshua; Turner, Cameron // 2017
Engineering students gain knowledge regarding mechanics, thermodynamics, and other topics throughout their undergraduate curriculums. However, often their instruction regarding design is not ...

Characterisation of a co-creative design session through the analysis of multi-modal interactions

Becattini, Niccolo ; Masclet, Cedric; Ben-Guefrache, Fatma; Prudhomme, Guy; Cascini, Gaetano; Dekoninck, Elies // 2017
The paper presents an investigation that aims at describing the behaviour of designers, designers' client and products' end user in collaborative design sessions, which are characterized by language ...

Climbing C-trees: Analysing Concept-tree content and construction

Blanco, Eric; Le Dain, Marie-Anne; Lavayssiere, Pierre; Chevrier, Pierre // 2017
The aim of the paper is to analyze the rationale of production of C-trees used in innovative design workshop implementing C/K theory. Data had been produced within industrial creative workshops in ...

COLLABORATING WITH IMPACT: A LIVE INDUSTRIAL PRODUCT DESIGN PROJECT

Watkins, Matthew Alan; Ebbert, Christopher; Arthur, Leslie; Attwood, Emma // 2017
This paper presents work undertaken by 2nd year BSc Product Design students on a live industrial project with McGee a construction company and outlines the success, academic benefits, merits and ...

Correlation between team composition and team performance in virtual student product development teams

Vukasinovic, Nikola; Cok, Vanja; Zavbi, Roman // 2017
This paper is presenting an experiment which was performed to investigate the correlation between team composition and team performance in specific case of virtual student teams working on industrial ...

CRITICAL REVIEW OF IMPLEMENTATION OF SUSTAINABILITY IN HIGHER EDUCATION

Hjelseth, Eilif // 2017
Sustainability is a widely used term in titles and descriptions of courses in higher education within design and product development. There is a general agreement in the society about the importance ...

Current state of practices in open source product development

Bonvoisin, Jérémy (1); Thomas, Laetitia (2); Mies, Robert (1); Gros, Céline (2); Stark, Rainer (1); Samuel, Karine (2); Jochem, Roland (1); Boujut, Jean-François (2) // 2017
Open source innovation is a well-studied phenomenon of the ICT sector, but its evolution towards the field of tangible hardware product development is a newer phenomenon which remains mostly ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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