Query returned 1302 results.
A study on the potential of game based learning for sustainability education
Scurati, Giulia Wally (1);Kwok, Sze Yin (2);Ferrise, Francesco (3);Bertoni, Marco (1) // 2023
Academic institutions are increasingly required to prepare future practitioners to face complex sustainability challenges. The need to foster the development of different skills, attitudes, and ...
Active Engagement in Collaborative Engineering Design: How to Measure and Use It in a Feedback System?
Farshad, Sabah;
Fortin, Clement // 2023
Engineering design is typically a collaborative process, and in the era of digital engineering, online collaboration platforms are increasingly being used to perform the work. Despite the development ...
AI vs. Human: The Public's Perceptions of the Design Abilities of Artificial Intelligence
Chong, Leah (1);
Yang, Maria (2) // 2023
With the increasing implementation of artificial intelligence (AI) in the design process, it is crucial to understand how users will accept AI-designed products. This work studies how the public ...
AN OPEN EDUCATION PLATFORM: LEARNING OUR WAY TO MIXING LIFE-LONG LEARNERS AND REGULAR STUDENTS
Wever, Renee; Ruiz, Juan; Bengtsson, Marie // 2023
In recent years we have developed an embryo of an open approach to education, where students, researchers and company liaisons meet, to together take on a real challenge that the company partner ...
Analysis of the correlation between agile team maturity and standardised key performance indicators in automotive development
Scharold, Franziska (1);
Schrof, Julian (2);
Paetzold-Byhain, Kristin (1) // 2023
The application of agile development methods in response to increasing market dynamics and product complexity is a key lever in the automotive industry. Agile methods originally come from the ...
Barriers to the use of artificial intelligence in the product development - a survey of dimensions involved
Müller, Benedikt; Roth, Daniel; Kreimeyer, Matthias // 2023
Artificial intelligence (AI) is seen as a great opportunity to secure future competitiveness in many corporate sectors. Potential for its use also exists in product development (PD) activities due to ...
BRIDGING THE EMPATHY GAP: IMPROVING DESIGN EMPATHY ACROSS CULTURAL BARRIERS
Underwood, Gary Stuart; Powell, John // 2023
Human-Centred Design (HCD) has become a key component of design teaching over the last thirty years. Central to HCD is the concept of design empathy, and many techniques and tools have been developed ...
Challenges in Extracting Insights from Life Cycle Assessment Documents During Early Stage Design
Goridkov, Nicole (1);
Ye, Kelly (1);
Wang, Ye (2);
Goucher-Lambert, Kosa (1) // 2023
Life cycle assessment (LCA) has been established as a benchmark for design for sustainability practices. LCA provides detailed technical documents regarding a product’s environmental impact, but its ...
Characteristics of Interpersonal Phonetic Communication in Resonance During Co-creation
Matsumae, Akane (1);
Shichijo, Karen (2);
Shoji, Keisuke (2);
Sawai, Ken-ichi (1) // 2023
This study is aimed to understand the relationship between resonance and interpersonal phonetic communication during co-creation from the following points of view: linguistic functional factors and ...
Circular ecosystem structure and orchestration: outlining actions to innovate, integrate, and invest
Hofmann Trevisan, Adriana (1); Gonçalves Castro, Camila (1,3); Augusto de Vasconcelos Gomes, Leonardo (2); Mascarenhas, Janaina (1) // 2023
Circular ecosystem is a growing research field that is gaining attention due to representing a more robust alignment structure than a single firm. However, prior research lacks empirical evidence on ...
Co-designing technological explorations in developing futures literacy through speculative design and an artistic intervention
Aranda Muñoz, Álvaro (1,2); Bozic Yams, Nina (2); Carlgren, Lisa (2) // 2023
Futures Literacy is the capability to imagine and understand potential futures to prepare ourselves to act and innovate in the present. This pilot study aims to understand how artistic methodologies ...
Collaborative teamwork prototyping and creativity in digital fabrication design education
Georgiev, Georgi V. (1);
Nanjappan, Vijayakumar (1);
Casakin, Hernan (2);
Soomro, Sohail (1,3) // 2023
Digital fabrication laboratories play a role as an educational environment in which different learning activities incorporate advanced technological developments. Digital fabrication design education ...
COMBATTING LONELINESS BY INTRODUCING A START-UP PROJECT FOR FIRST-YEAR STUDENTS
Lande, Ingrid; Heimdal, Anette // 2023
The first year of a student’s higher education significantly affects their performance and probability of completion. Tinto found that the first few weeks are critical for the students regarding ...
Comparing collaborative CAD modelling patterns of high-performing and low-performing teams
Celjak, Robert;
Horvat, Nikola;
Škec, Stanko // 2023
The development of cloud-based Computer-aided design (CAD) enabled real-time CAD collaboration between multiple designers. While this technology has great potential to change the way CAD work is ...
COMPETENT DESIGNERS: INCULCATING DESIGN COMPETENCIES THROUGH COURSES
Thandlam Sudhindra, Shravya; Khan, Sumbul; Hendra, Immanuel; Binte Abdul Muthalib, Nur Liyana; T.M. Blessing, Lucienne // 2023
This paper presents the use of the Design Competency Assessment (DesCA) framework to enhance collaboration between courses in an interdisciplinary design-based curriculum at the Singapore University ...
CRITICAL PEDAGOGIES FOR COLLABORATIVE INNOVATION
Moriarty, Sarah; Spruce, Jon; Mathai, Samson // 2023
As designers of all disciplines are increasingly expected to engage in complex problems, involving social, cultural, technological, and economic issues that reach beyond their own known boundaries, ...
DEMOCRATISING VIRTUAL REALITY WITH CRITICAL PEDAGOGY, DESIGN AND MAKING
Novoa, Mauricio; Alsinglawi, Belal // 2023
This paper narrates outcomes from an undergraduate first-year project-based learning studio in industrial design, which intends to democratize virtual reality and helps to rethink design education ...
DESIGN AND ENGINEERING IN ACADEMIA: LEARNING FROM PRACTICE
Curralo, Ana Filomena; Curado, António; Nunes, Leonel; Lopes, Sergio Ivan // 2023
Design is a creative and innovative process that takes advantage of engineering's technical knowledge to develop products, services, and benefits for a consumption-driven society. This article ...
DESIGN FOR EXTENDED REALITY (DFXR) – EXPLORING ENGINEERING AND PRODUCT DESIGN EDUCATION IN XR
Berglund, Anders // 2023
With the rapid improvements and efforts made to improve ways to utilize eXtended Reality (XR) this paper looks at how sustainability considerations to XR are affecting the design process. Although ...
Design sprint: Use of design methods and technologies
Huić, Iris;
Horvat, Nikola;
Škec, Stanko // 2023
This paper analyses the use of design methods and information and communication technology (ICTs) tools in design sprint (DS) activities. Team members, team leaders, and coaches of five international ...
DESIGNING AN ECOFEMINIST UTOPIA
Pérez Machin, Haizea // 2023
This article proposes an educational module that promotes the study of ecofeminism within product design in high education for ethical design thinking. Design materializes concepts and leads ...
DESIGNING CROSS-DISCIPLINARY PROGRAMMES TO DEVELOP THE ENTREPRENEURIAL SKILLS OF ENGINEERING DESIGN & BUSINESS STUDENTS
Hamilton, Victoria Catherine; Brisco, Ross // 2023
The current and future workforce need to be multi-skilled, adaptable, collaborative and creative in finding new solutions to problems. Importantly, they need a good understanding that there needs to ...
Designing solutions for uncertain futures: A checklist for choosing suitable scenarios
Gall, Tjark (1,2);Vallet, Flore (1,2);Ben Ammar, Malek (1);Yannou, Bernard (1) // 2023
Future scenarios are intermediary artefacts for mid- and long-term design of complex solutions, e.g., to improve urban mobility systems. They allow designers to explore possible alternatives and ...
DESIGNING WITH VIRTUAL ENVIRONMENTS: EXPLORING OBJECT ATTACHMENT THROUGH DIGITAL INTERACTION
Taylor, Alex // 2023
The purpose of this feasibility master's study is to develop a framework for evaluating object attachment in a digital space. The article examines product design development through a game studies ...
Boolean Searches
The following examples demonstrate some search strings that use boolean operators:
- design community
Find rows that contain at least one of the two words. - +design +community
Find rows that contain both words. - +design community
Find rows that contain the word “design”, but rank rows higher if they also contain “community”. - +design -community
Find rows that contain the word “design” but not “community”. - +design ~community
Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not. - +design +(>community <decisions)
Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions” - design*
Find rows that contain words such as “design”, “designs”, “designing”, or “designer”. - "some words"
Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.