SIG-Library

Query returned 1261 results.

INTRODUCTION OF METHODOLOGY FOR DISTRIBUTED COLLABORATIVE INDUSTRY-ACADEMIA PROJECT BASED LEARNING

Vidovics †, B.; Vukašinović, N.; Pavković, N.; Kovačević, A. // 2016
Paper describes the CODEVE (COllaborative DEsign in Virtual Environment) methodology, developed in the first year of the educational project NARIP (Networked Activities for Realization of Innovative ...

MANAGING THE PARADOX OF EARLY PRODUCTION INVOLVEMENT AND INNOVATIVENESS – TO INVOLVE OR EVOLVE, IS THAT THE QUESTION?

Karlsson, A.; Törlind, P. // 2016
Early involvement of production can on the one hand create products better adapted for realization, but on the other hand introduce the risk that incremental adjustments of existing operations and ...

MAPPING DESIGN STUDENTS’ AESTHETIC AND VISUAL PREFERENCE

Ohrt, Ann Merete; Raahauge, Kirsten Marie // 2016
The overall purpose of our research is to investigate young designers design processes and methods on
a global scale, by conducting a series of workshops at selected design universities in among ...

MATERIAL CRITICALITY METHOD - PRODUCT VULNERABILITY FROM A SUSTAINABLE BUSINESS PERSPECTIVE

Hallstedt, S.; Isaksson, O.; Wallin, J.; Zetterlund, H. // 2016
A novel method is presented, including a material criticality list and sustainability compliance index. The method aims to support an estimation of the vulnerability of a product concept due to ...

Material innovation: case studies of tangible working material in technology, art and design

Berg, Arild; Rodrigues, Osmar Vicente, Haugen, Sigrid, Puhkan, Urmas, Stoltenberg, Einar, Wettre, Mikkel // 2016
There still are unexplored entrepreneurial potentials for collaboration in design, art and engineering. Heimdal & Rosenquist has explored three roles of textiles as tangible working materials in such ...

METHOD TO CREATE MARKET-SPECIFIC CUSTOMER PROFILES FOR ENHANCING POSITIVE USER EXPERIENCES IN CARS

Michailidou, I.; Franzen, F.; Lindemann, U. // 2016
Creating positive driving experiences requires deep understanding of users’ characteristics, needs and behavior. Since direct user inclusion can be time- and cost- effective or even impossible in ...

MIND MAPPING AS A TOOL, AS A PROCESS, AS A PROBLEM/SOLUTION SPACE

Zahedi, Mithra; Heaton, Lorna // 2016
This paper discusses the use of mind maps by interdisciplinary teams of students during a collaborative
design activity. In the context of a Graduate Diploma program aiming to train specialists in ...

NETWORK INSIGHTS FOR PARTNER SELECTION IN INTER-ORGANISATIONAL NEW PRODUCT DEVELOPMENT PROJECTS

Parraguez, P.; Maier, A. // 2016
Selecting partners for inter-organisational new product development (NPD) projects is an important yet under-supported task. This paper provides decision-support for the collaboration stages of ...

Open Organization in Product Development

Weidmann, Dominik; Burgenmeister, Martin; Pfeiffer, Sabine; Lindemann, Udo // 2016
Organizations face various challenges caused by social and economic change. Particular problems are the demographical change and thus the lack of skilled labour and changed employee needs. An ...

OPTIMIZING THE PROCESS OF PRODUCT DEVELOPMENT BY COLLABORATING & THINKING VISUALLY- CO-CREATION WITHIN HOWDEN

Grant, D. A.; Russell, G.; Wagner, B.; Fain, N. // 2016
The paper explores the process of creating a bespoke New Product Development Procedure for the heavy engineering firm Howden through a collaborative Knowledge Transfer Partnership with the University ...

ORGANIZING END USER REQUIREMENTS FOR PRODUCT-SERVICE ENGINEERING PLATFORM

Karvonen, I.; Ryynänen, T.; Jansson, K.; Korhonen, H. // 2016
A H2020 project Manutelligence aims to develop a collaborative Product/Service Engineering Platform. The development is based on end user requirements elicited from four use cases in different ...

Place innovation: using design thinking in live cases

Ericson, Ĺsa; Holmqvist, Johan; Wenngren, Johan; // 2016
The paper presents a study based on two views, i.e. innovation in teams of non-designers and live case interactions. This means that a diverse set of roles are involved in the innovation activities ...

Planning and developing Adaptive Buildings require methodical support

Honold, Clemens; Binz, Hansgeorg; Roth, Daniel // 2016
Adaptive Buildings are an approach for realising the next generation of buildings. Here, the idea is to actuate the structure and the building envelope using sensor/actuator systems for a high level ...

POSITION PAPER: DESIGNING COMPLEX SYSTEMS TO SUPPORT INTERDISCIPLINARY COGNITIVE WORK

Greene, M.; Papalambros, P. Y.; McGowan, A.-M. // 2016
The size and complexity of modern engineered systems create grand challenges for designers. Systems- and subsystems-level information is widely distributed, and comprehensive knowledge of the system ...

Product Lifecycle Management – How to adapt PLM to support changing product development processes in industry?

Bitzer, Michael; Vielhaber, Michael, Kaspar, Jerome // 2016
Product development as a collaborative process which requires the contribution of multiple engineering disciplines within a design department and cross the enterprise network. In industrial practice, ...

Produktentwicklung im virtuellen Ideenlabor – Konzipierung und Implementierung eines Live-Lab  (Members only )

Walter, Benjamin; Albers, Albert; Haupt, Fabian; Bursac, Nikola // 2016
Due to the internationalization of development activities in industry the research of the collaboration of virtual teams in product development becomes more and more important. In this context ...

PROTOTYPE OF A NEW LEARNING FACTORY - AN EDUCATIONAL APPROACH TO INTEGRATE PRODUCTION AND PRODUCT DEVELOPMENT

Song, Y.-W.; Herzog, M.; Kreimeier, D.; Bender, B. // 2016
Industry demands graduate engineering students with general competences in context of simultaneous engineering. To prepare students for their future job specification new didactical concepts have to ...

RECOMMENDATIONS FOR THE USE OF SOCIAL NETWORK SITES AND MOBILE DEVICES IN A COLLABORATIVE ENGINEERING DESIGN PROJECT

Brisco, Ross; Whitfield, Robert Ian; Grierson, Hilary // 2016
This paper investigates how mobile devices and online social networks are used in the context of a collaborative and cross-disciplinary distributed design project. The global design project is ...

Selecting appropriate tools for synchronous communication and collaboration in locally distributed product development

Walter, Benjamin; Rapp, Simon; Albers, Albert // 2016
Following progress in information and communication technology (ICT) on the one hand and considering the potentials of global markets on the other hand not only production facilities are distributed ...

SHARING THE DESIGN INTENT BETWEEN INDUSTRIAL DESIGNERS AND ENGINEERING DESIGNERS

Laursen, E. S.; Mřller, L. // 2016
The aim of the paper is to understand the challenges sharing the product frame between industrial designers with the engineering designers. The study is based on six case studies. The analysis showed ...

STUDENT DRIVEN WORKSHOPS AS MEANS TO ENHANCE DESIGN KNOWLEDGE AND SKILLS

Skjelbred, Bente // 2016
This paper provides a psychological and design didactical view on student driven workshops to
promote learning as part of a design process. Students have, through observational learning, ...

Supporting collaborative design by digital tools – Potentials and Challenges

Bavendiek, Ann-Kathrin; Inkermann, David; Vietor, Thomas // 2016
Modern product engineering is characterised by distributed teams, working on different subsystems and components at different times in different knowledge domains. On the one hand, this distributed ...

TACTILE DIGITAL: AN EXPLORATION OF MERGING CERAMIC ART AND INDUSTRIAL DESIGN

Dosun, Shin; Samuel, Chung // 2016
This paper presents a pilot study that highlights collaboration between ceramic art and industrial design.
The study is focused on developing a ceramic lamp that can be mass-produced and marketed as ...

TALKING WITH EXPERTS - FROM RESEARCH TO OBJECTS: USING ACADEMIC RESEARCH AS THE BASIS OF COLLABORATIVE AND CROSS DISCIPLINARY PROJECTS FOR DESIGN STUDENTS

Soares, Susana; Andrews, Deborah // 2016
The role of design is changing and after postmodern design, in which design seemed to be more
related to production, business and marketing, we are currently looking at ‘the translation of ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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