SIG-Library

Query returned 1302 results.

TRANSDISCIPLINARY BEHAVIOUR CHANGE: A BURST MODE APPROACH TO HEALTHCARE DESIGN EDUCATION

Wojdecka, Anna (1); Hall, Ashley (1); Judah, Gaby (2) // 2021
With the future of health(care) shifting from treatment to prevention, design for behaviour change is an essential part of this movement. Although we have made significant breakthroughs in ...

USING LINKOGRAPHY TO VISUALISE THE INFLUENCE OF EDUCATIONAL BACKGROUNDS ON COLLABORATION AND CREATIVITY IN IDEA GENERATION

Taoka, Yuki; Mihono, Haruhiko; Saito, Shigeki // 2021
Concept generation in design projects generally has divergence phase and convergence phase. In the divergence phase, possibilities of design spaces are expanded (i.e. idea generation) while design ...

VIRTUAL AND AUGMENTED REALITY TO EXPLOIT STEM-SKILLS-BASED LEARNING FOR ENGINEERING STUDENTS USING THE TEC21 EDUCATIONAL MODEL

Gonzalez Almaguer, Carlos Alberto; Acuña López, Alejandro; Pérez Murueta, Pedro; Aguirre Acosta, Ángeles Carolina; Román Jiménez, Olaf Ramiro; Zubieta Ramírez, Claudia // 2021
The worldwide confinement due to Covid19 has boosted creativity in academia to develop learning activities with role-playing games and multidisciplinary workshops brought to our students' homes. ...

A Behavior-Centric Concept for Engineering Education in New Product Development

Behrenbeck, Jan; Martins Pacheco, Nuno Miguel; Tariq, Bilal; Zimmermann, Markus // 2020
Engineering students need to be prepared for future work environments in which transdisciplinary collaboration and innovative behaviour are key to sustainable success. Classical technical skills will ...

A FORMALISATION APPROACH FOR COLLABORATIVE USER EXPERIENCE DESIGN

Kerpen, D., Conrad, J. and Wallach, D. // 2020

A STATISTICAL ANALYSIS FOR THE CAR KEY FOB CROWDSOURCED DESIGN EVALUATION RESULTS BASED ON THE CDESIGN FRAMEWORK

Wu, Hao (1); Corney, Jonathan (2); Gan, Jing (1) // 2020
The “power of the crowd” has been repeatedly demonstrated and various Internet platforms have been used to applied collaborative intelligence to areas that range from open innovation to conceptual ...

Bringing Reality Back to Virtual Reality - A Collaborative Tool for Multidisciplinary Teams

Kohtala, Sampsa; Kaland, Thomas; Jacobsen, Live; Aalto, Pasi; Steinert, Martin // 2020
We propose a new system combining a physical interface and a virtual environment that can be accessed through VR. Our aim is making collaboration in multidisciplinary teams more productive through ...

CO-DESIGN VISIONS OF PUBLIC MAKERSPACES IN CHINA 

Lam, Busayawan (1); Choi, Youngok (1); Chen, Xi (1); de Sousa, Sophia (2); Liu, Long (3); Ni, Minqing (3) // 2020
This paper discusses the design and outputs of co-design workshops used to facilitate the co-creation of a shared vision for public makerspaces in China and the design of such space. The workshops ...

Design thinking: guidelines for organizations

Ishio, Pedro; Gaspar, Ricardo; Gon // 2020
The objective of this paper is to iterate proposed functional guidelines for the assertive practice of design thinking in organizational environments, and therefore to promote innovation. Three ...

DROWNING PREVENTION BY DESIGN: THE SEMIOTICS OF PROTOTYPING IN LOW-RESOURCE ENVIRONMENTS – CASE STUDY ZANZIBAR

Conrad, Franziska (1); Devall, Lucy (2) // 2020
This paper presents an overview of an exploratory case study collaboration between Arts University Bournemouth (AUB) and the Royal National Lifeboat Institution (RNLI) in support of an RNLI delivery ...

Enhancing 21st Century Interdisciplinary Design Skills within Higher Education through Knowledge Transfer Partnerships

Steed, Josephine Tamsin; Gair, Amy // 2020
This paper examines how Knowledge Exchange Partnerships (KTP), a UK part government-funded programme can be actively used to support curriculum development across design and its relevance against the ...

FACILITATING DESIGN FOR THE UNKNOWN: AN INCLUSIVE INNOVATION DESIGN JOURNEY WITH A SAN COMMUNITY IN THE KALAHARI DESERT

Winschiers-Theophilus, Heike (1); Virmasalo, Veera (2); Samuel, Marly M. (1); Stichel, Brit (3); Afrikaner, Helena E. (1) // 2020
This paper presents a 2-year collaboration that explored how we as design researchers may support an isolated and marginalised indigenous San community to innovate technology products for affluent ...

Graph-Based Collaboration Analysis of an Agile Medical Engineering Project with Structural Metrics

Schweigert-Recksiek, Sebastian; Idrissov, Agzam; Bharadwaj, Tilak; Lindemann, Udo // 2020
Agile development approaches are gaining popularity in hardware product development and medical engineering. Consequently, techniques of structural complexity management can be applied on agile ...

HOW DO DESIGNERS IMPACT THE BIOMIMETIC CONCEPTS TYPOLOGY?

Letard, Anneline (1,2); Graeff, Eliot (1); Maranzana, Nicolas (1); Raskin, Kalina (2); Aoussat, Améziane (1) // 2020
Many researches underline the interest of cross-disciplinary work in innovation practice, particularly in in biomimetic. Indeed, biomimetic requires the dialogue between Design Science and Natural ...

IMPLEMENTATION OF A HANDS-ON WORKSHOP TO TEACH COMPETENCIES IN 3D PRINTING

Günther, Joachim // 2020
Often, new technologies like additive manufacturing and digital technologies are taught at university
primarily theoretically with the help of displaying images and short videos. Students regularly ...

LET’S HEAR CHILDREN’S VOICE. AN IMPLEMENTATION OF A DESIGN PROCESS MODEL TO UNDERSTAND CHILDREN’S VIEWS ON TANGIBLE INTERACTION

Cortés Orduña, Marta (1); Sánchez Milara, Iván (1); Kinnula, Marianne (2); Molin-Juustila, Tonja (2); Oikarinen, Anne-Marie (2); Riekki, Jukka (1) // 2020
Children provide innovative insights and perspectives when designing and evaluating prospective technologies and interaction methods. However, working with children as design informants requires ...

Participatory Disaster Risk Reduction in Developing Countries

Ramstad, Idun Sarre; Glesaaen, Peter Kristian; Keitsch, Martina // 2020
As conventional Disaster Risk Reduction (DRR) in developing countries fails to create a real and long-lasting impact, a more community-based approach has emerged. However, even this approach ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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