Query returned 1313 results.
STUDENT DRIVEN WORKSHOPS AS MEANS TO ENHANCE DESIGN KNOWLEDGE AND SKILLS
Skjelbred, Bente // 2016
This paper provides a psychological and design didactical view on student driven workshops to
promote learning as part of a design process. Students have, through observational learning, ...
Supporting collaborative design by digital tools – Potentials and Challenges
Bavendiek, Ann-Kathrin; Inkermann, David; Vietor, Thomas // 2016
Modern product engineering is characterised by distributed teams, working on different subsystems and components at different times in different knowledge domains. On the one hand, this distributed ...
TACTILE DIGITAL: AN EXPLORATION OF MERGING CERAMIC ART AND INDUSTRIAL DESIGN
Dosun, Shin; Samuel, Chung // 2016
This paper presents a pilot study that highlights collaboration between ceramic art and industrial design.
The study is focused on developing a ceramic lamp that can be mass-produced and marketed as ...
TALKING WITH EXPERTS - FROM RESEARCH TO OBJECTS: USING ACADEMIC RESEARCH AS THE BASIS OF COLLABORATIVE AND CROSS DISCIPLINARY PROJECTS FOR DESIGN STUDENTS
Soares, Susana; Andrews, Deborah // 2016
The role of design is changing and after postmodern design, in which design seemed to be more
related to production, business and marketing, we are currently looking at ‘the translation of ...
TEACHING DESIGN THINKING: EVOLUTION OF A TEACHING COLLABORATION ACROSS DISCIPLINARY, ACADEMIC AND CULTURAL BOUNDARIES
Gill, Carolina; Graell, Merce // 2016
This paper’s aim is to describe the collaborative efforts of two designers/educators who have been
teaching the application of mindsets and methodologies associated with design thinking during the ...
TECHNOLOGY-PULL AND BIOLOGY-PUSH APPROACHES IN BIO-INSPIRED DESIGN - COMPARING RESULTS FROM EMPIRICAL STUDIES ON STUDENT TEAMS
Hashemi Farzaneh, H.; Helms, M. K.; Muenzberg, C.; Lindemann, U. // 2016
Bio-inspired design focusses on analogical transfer from the large pool of biological solutions to develop innovative products. Different approaches to bio-inspired design exist, namely the ...
THE ACADEMIC-ENTERPRISE EXPERIENCES FRAMEWORK AS A GUIDE FOR DESIGN EDUCATION
Martins, Joăo Carlos; Pereira, Joăo Luis; Oliveira, Marcelo; Coelho, Cristina // 2016
The establishment of support platforms for the development of a new culture in design education, in
order to achieve both research exploitation and its results, as an approach to the industrial ...
THE APPLICATION OF CREATIVITY METHODS IN VIRTUAL TEAMS IN PRODUCT DEVELOPMENT
Walter, B.; Rapp, S.; Albers, A. // 2016
Working together in globally distributed teams becomes increasingly crucial for product development to occupy the benefits lying in embedding internationally allotted knowledge. In opposite to local ...
THE CASE OF AN INNOVATION CONTEST – PARTICIPATORY DESIGN IN A SOCIAL CONTEXT
Ericson, A.; Wenngren, J.; Holmqvist, J.; Hammarberg, K. // 2016
This paper presents measures for collaborative design in a social context. A number of challenges and implications are identified, and changes done to increase the innovativeness in the outcome are ...
THE DESIGNER AND THE SCIENTIST: THE ROAD TO INSPIRE TRANSDISCIPLINARY SYNERGIES
Gatto, Gionata; McCardle, John Richard // 2016
It is essential for the contemporary design practitioner to meet the complex challenges that define
modern knowledge-based economies. Within both the professional and educational context, ...
THE FUTURE OF DESIGN: UNFRAMED PROBLEM SOLVING IN DESIGN EDUCATION
rine Gӧtzche Gelting (2) // 2016
The present paper sets out to investigate the impact and significance of a 3rd semester course in design
methods, complex problem solving, and cross-disciplinary collaboration to the students within ...
The Humanitarian Innovation lab dialogue series: Defining the 'how's' of humanitarian innovation at NTNU
Nielsen, Brita Fladvad // 2016
Humanitarian crises are expanding in frequency and the humanitarian system is overwhelmed by the difficulties of linking sustainability, resilience and urgent response through humanitarian action. ...
THE INFLUENCE OF PRODUCT COMPLEXITY ON TEAM PERFORMANCE WITHIN NPD
Fain, N.; Žavbi, R.; Vukašinović, N. // 2016
This paper explores the influence of product complexity on team performance. A longitudinal case study of a Masters course European Global Product Realisation, where 4 universities collaborate on ...
THE NATURE AS AN INSPIRATION TO ENCOURAGE USERS TO EXTEND THE LIFE OF PACKAGING
Johansen, Linn Victoria; Berg, Arild // 2016
Biomimicry depends on three key principles: nature as a model, nature as a goal and nature as a
mentor. By studying nature, there may be several answers to challenges that have already been ...
THE PROJECT DESIGN EDUCATION COLLABORATING WITH CITY GOVERNMENTS AND COMMUNITIES
Ito, Takao; Shin, Masako; Miyazaki, Keisuke; Iwata, Setsuo; Sentoku, Eiichi // 2016
Kanazawa Institute of Technology (KIT) applies Project-Based Learning (PBL) as a backbone of the
curriculum and names it Project Design Program. The program combines its curriculum and ...
THE USE OF THE “HACKATHON” IN DESIGN EDUCATION: AN OPPORTUNISTIC EXPLORATION.
Page, Finlay; Sweeney, Sylvester; Bruce, Fraser; Baxter, Seaton // 2016
This paper reports on a “Hackathon” attended by 195 participants at an event in the University of
Dundee in September 2015. In collaboration with a leading retailer of greeting cards and products ...
THE USER-DRIVEN CREATIVE ACADEMY
Møller (1), Louise; Bolvig Poulsen (2), Søren // 2016
Users have always been a point of focus in design, but in the beginning of the new millennium userdriven
approaches and user-oriented projects were taken to a new level of recognition. As part of ...
THINK.MAKE.START. - AN AGILE FRAMEWORK
Böhmer, A.; Richter, C.; Hostettler, R.; Schneider, P.; Plum, I.; Böhler, D.; Lindemann, U.; Conradt, J.; Knoll, A. // 2016
According to Vetter (2011), there are two main perspectives regarding the innovation processes: object-specific and context-specific. A pure phase and context consideration is no longer appropriate. ...
UNANSWERED QUESTIONS IN CONCEPTUAL DESIGN TOWARDS CIRCULAR ECONOMY
Widgren, M.; Sakao, T. // 2016
Manufacturing industry faces challenges in implementing design methods for Circular Economy into practice, since much is unanswered due to its complexity and insufficient research. This conference ...
USING MOVING IMAGE TO FACILITATE STORYTELLING AS AN IDEATION METHODOLOGY AND A PLATFORM TO ENHANCE THE INTEGRATION OF INTERNATIONAL STUDENT COHORTS WITHIN PRODUCT DESIGN EDUCATION
Firth, Richard; Stoltenberg, Einar // 2016
The use of moving image within HE (Higher Education) Product Design is increasing. Here, film is
commonly used as a tool for the presentation of concepts or finished objects, as an instructional ...
‘ONE THING BETTER’ AND ‘REDESIGNING DESIGN EDUCATION’ - A COLLABORATION BETWEEN INDUSTRY AND ACADEMIA
Forkes, Andrew; Cooper-Wright, Matt // 2016
The Design industries are in positive flux and academia is trying to follow the pace as best it can;
however some of the structures within academic frameworks restrict flexibility to mimic an ...
A FRAMEWORK OF WORKING ACROSS DISCIPLINES IN EARLY DESIGN AND R&D OF LARGE COMPLEX ENGINEERED SYSTEMS
McGowan, Anna-Maria Rivas; Papalambros, Panos; Baker, Wayne // 2015
This paper examines four primary methods of working across disciplines during R&D and early design of large-scale complex engineered systems such as aerospace systems. A conceptualized framework, ...
A PROPOSAL FOR KNOWLEDGE FORMALIZATION IN PRODUCT DEVELOPMENT PROCESSES
Klein, Patrick; Luetzenberger, Johannes; Thoben, Klaus-Dieter // 2015
With respect to time-to-market and product development Knowledge Based Engineering (KBE) solutions, which enable an automation of design tasks, can contribute to a significant reduction of ...
A VISUAL INTERFACE DIAGRAM FOR MAPPING FUNCTIONS IN INTEGRATED PRODUCTS
Ingerslev, Mattias; Jespersen, Mikkel Oliver; Goehler, Simon Moritz; Howard, Thomas J. // 2015
In product development there is a recognized tendency towards increased functionality for each new product generation. This leads to more integrated and complex products, with the risk of development ...
Boolean Searches
The following examples demonstrate some search strings that use boolean operators:
- design community
Find rows that contain at least one of the two words. - +design +community
Find rows that contain both words. - +design community
Find rows that contain the word “design”, but rank rows higher if they also contain “community”. - +design -community
Find rows that contain the word “design” but not “community”. - +design ~community
Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not. - +design +(>community <decisions)
Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions” - design*
Find rows that contain words such as “design”, “designs”, “designing”, or “designer”. - "some words"
Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.