Large and Scalable Workshop for Innovation and Entrepreneuship

DS 69: Proceedings of E&PDE 2011, the 13th International Conference on Engineering and Product Design Education, London, UK, 08.-09.09.2011

Year: 2011
Editor: Kovacevic, Ahmed, Ion, William, McMahon, Chris, Buck, Lyndon and Hogarth, Peter
Author: Tollestrup, Christian
Series: E&PDE
Section: Design Teaching Environment 1
Page(s): 636-641


This paper describes several years of experience in planning and implementing an interdisciplinary Workshop for Innovation and Entrepreneurship (WOFIE) where design students develop new solutions and business plans in collaboration with graduate students from social sciences, human sciences and other technical discipline. The project is a strategic initiative with the aim of strengthening the university students’ ability to develop new products and business models in relation to societal and environmental needs and challenges. The paper describes tools and methods to handle such projects with many pedagogical, cross-disciplinary, logistic and administrative challenges in executing such a large scale workshop on multiple locations with students from different disciplines. Until now, the Workshop has been carried out using a strict sequential phase-orientated pedagogical approach which analyses of the evaluations has pointed out as a problem. On that basis it has been decided that future Workshops will be based on an activity-orientated pedagogical approach, where activities are executed when it is relevant regarding contribution to the result for the individual group. The development of the WOIFE methodology has been done under the following dogmas: 1) Asynchronous process between the groups; 2) a qualified progress outlined for supervisors and Location Leaders. The author of this paper has been part of a development group restructuring the approach into an activity-based matrix combining a sequential perspective with a semi-autonomous asynchronous supervision perspective with the possibility to adapt and iterate where necessary.

Keywords: Innovation, business, workshop, pedagogy, scalability


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