Systematic grading procedure based on subjective values

DS 62: Proceedings of E&PDE 2010, the 12th International Conference on Engineering and Product Design Education - When Design Education and Design Research meet ..., Trondheim, Norway, 02.-03.09.2010

Year: 2010
Editor: Boks W; Ion, W; McMahon, C and Parkinson B
Author: Berglund, Anders; Tretten, Phillip
Page(s): 96-101


In Design education there can be a challenge in grading students when the task is based upon the student’s ability to learn new knowledge and apply it. Thus the grading criteria needs to be and is most often subjectively focused. For example, one requirement is that, “the object should have realistic lighting”. Since there is no way to, with absolute values, measure whether an image has realistic lighting, the teacher’s subjective values are the base for assessment and the student’s score. An observed result is that these types of assessments can vary between teachers, thus, increasing the chance for varied and possibly improper scores. Much has to do with the level of experience and knowledge a particular teacher has and the individual differences to which parameters make a good picture or animation. It is also true that two different teachers can find separate items in student’s work that are praiseworthy. This paper proposes that it is possible to systematize the evaluation process with a weighting method. A Systematic Grading Procedure (SGP) can be used in design projects to separate and weigh design criteria against each other without losing the overall picture of the work. This method will be tested to see if it can help teachers in grading students more accurately.

Keywords: Assessing 3D-art, subjective values, systematic grading procedure


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