EMBODIED DESIGN EXPERIENCES FIRST - BEFORE DESIGNING WITH(IN) AI
Year: 2024
Editor: Grierson, Hilary; Bohemia, Erik; Buck, Lyndon
Author: Wachs, Marina-Elena
Series: E&PDE
Institution: Hochschule Niederrhein University of Applied Sciences, Germany
Page(s): 7 - 12
DOI number: 10.35199/EPDE.2024.2
ISBN: 978-1-912254-200
ISSN: 3005-4753
Abstract
Research on the ‘materialising immateriality’ design method and the related case studies have proven that hands-on designing with textiles, by humans belonging to different cultures and nations, provides an important tactile impetus and memorable senseful experience. Based on this knowledge, we can generate innovative, resilient textile habits, and develop design didactic approaches for the younger generations, from Kindergarten on. In addition, collaborative, cross-generational and cross-cultural design doing provides resilience for the design community in terms of integration. The ‘Materialising immateriality’ design method with e.g. textile materials was developed over the course of collaborative, cross-cultural space and are showing that embodied experiences are the precondition for hacking digital tools, in designing and generating in virtual reality programs (with textile). Textile is only one example in designing with materials, architecture an other one, where first embodied experience is needed, before twice designing within digital tools, within AI will be senseful - in the meaning of designing resilient. Interdisciplinary materialising immateriality inhouse workshops are building instruments to proof innovative creating ways that we must shape our design tools with AI that will in turn shape us. And that is why hands on designing belongs relevant and as precondition for designing with AI.
Keywords: embodied experiences, materialising immateriality design method, tactile rebellion and remembrance, AI body and textile sketching